14 lines
161 B
Plaintext
14 lines
161 B
Plaintext
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#version 130
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in vec2 pos;
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in vec4 color;
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out vec4 i_color;
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uniform mat4 proj;
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void main() {
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gl_Position = proj * vec4(pos, 0.0, 1.0);
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i_color = color;
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}
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