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2023-11-10 22:50:20 +00:00
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project('bloody-gun',
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'cpp',
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version: '0.0.0',
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default_options: [
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'warning_level=3',
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'cpp_std=c++17'
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])
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datadir = get_option('prefix') / get_option('datadir') / 'bloody_gun'
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conf = configuration_data()
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conf.set('version', meson.project_version())
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conf.set('datadir', datadir)
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configure_file(
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input: 'src/conf.in.hpp',
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output: 'conf.hpp',
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configuration: conf
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)
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executable(
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'bloody-gun',
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sources: [
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'src/main.cpp',
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2023-11-11 07:57:45 +00:00
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# core
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'src/Game.cpp',
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'src/BaseScene.cpp',
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'src/scenes/World.cpp',
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# gfx
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'src/Renderer.cpp',
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'src/Shaders.cpp',
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'src/Canvas.cpp',
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2023-11-10 22:50:20 +00:00
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],
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dependencies: [
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dependency('glew'),
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dependency('glm'),
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dependency('sdl2'),
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2023-11-10 22:50:20 +00:00
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],
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install: true
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)
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install_subdir('assets', install_dir: datadir)
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