duck2d/assets/shaders/vertex.glsl

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2023-10-29 17:37:22 +00:00
#version 130
in vec3 pos;
in vec4 color;
out vec4 frag_icolor;
uniform mat4 mvp;
void main() {
gl_Position = mvp * vec4(pos, 1.0f);
frag_icolor = color;
}