duck2d/meson.build

54 lines
1.2 KiB
Meson

project('duck2d',
'cpp',
version: '0.0.0',
default_options: [
'prefix=/usr',
'warning_level=3',
'cpp_std=c++17',
])
assets_dir = get_option('prefix') / get_option('datadir') / 'duck2d'
conf = configuration_data()
conf.set('version', meson.project_version())
conf.set('assets_dir', assets_dir / 'assets')
configure_file(
input: 'src/conf.in.hpp',
output: 'conf.hpp',
configuration: conf
)
executable('d2d',
sources: [
'src/main.cpp',
'src/Script.cpp',
# game
'src/Game.cpp',
'src/Scene.cpp',
# ecs
'src/ECS.cpp',
'src/BaseComponent.cpp',
'src/BaseSystem.cpp',
# graphics
'src/Shader.cpp',
'src/Shape.cpp',
'src/Material.cpp',
'src/Object.cpp',
'src/Renderer.cpp',
],
dependencies: [
dependency('sdl2'),
dependency('glew'),
dependency('glm'),
dependency('guile-3.0'),
],
install: true)
install_subdir('assets', install_dir: assets_dir)