ADD: lose screen.
parent
b913e87654
commit
407e12fd38
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@ -0,0 +1,26 @@
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[gd_scene format=3 uid="uid://ch3n607i8yqy8"]
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[node name="LoseMenu" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="ColorRect" type="ColorRect" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 1)
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[node name="Label" type="Label" parent="."]
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layout_mode = 0
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offset_left = 473.0
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offset_top = 54.0
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offset_right = 551.0
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offset_bottom = 77.0
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text = "YOU LOSE"
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@ -0,0 +1,18 @@
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[gd_scene format=3 uid="uid://sj7j3yxfjkko"]
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[node name="MainMenu" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Button" type="Button" parent="."]
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layout_mode = 0
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offset_left = 518.0
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offset_top = 184.0
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offset_right = 565.0
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offset_bottom = 215.0
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text = "PLAY
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"
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@ -2,18 +2,26 @@ extends Node2D
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var m_broken_timer = 0.0
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var m_broken_timer = 0.0
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var m_broken_time = 0.2
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var m_broken_time = 0.2
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var process_state = null
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var m_death_timer = 0.0
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var m_death_time = 1.0
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func _ready():
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func _ready():
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for bear in get_tree().get_nodes_in_group('bears'):
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for bear in get_tree().get_nodes_in_group('bears'):
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bear.m_target = $Player
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bear.m_target = $Player
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bear.m_world = self
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bear.m_world = self
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$Player.m_world = self
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$Player.m_world = self
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self.process_state = self.process
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func _process(delta):
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func _process(delta):
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if self.process_state:
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self.process_state.call(delta)
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func process(delta):
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for actor in get_tree().get_nodes_in_group('actors'):
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for actor in get_tree().get_nodes_in_group('actors'):
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if is_outside(actor) and actor.is_normal():
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if is_outside(actor) and actor.is_normal():
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actor.to_falling()
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actor.to_falling()
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if m_broken_timer >= m_broken_time:
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if m_broken_timer >= m_broken_time:
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var k = 0
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var k = 0
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var N = 2
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var N = 2
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@ -31,6 +39,18 @@ func _process(delta):
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m_broken_timer += delta
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m_broken_timer += delta
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if $Player/Actor.is_dead():
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self.process_state = self.process_death
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m_death_timer = 0.0
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func process_death(delta):
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var f = m_death_timer/m_death_time
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$CanvasLayer/ColorRect.modulate = Color(0, 0, 0, f)
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if m_death_timer >= m_death_time:
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get_tree().change_scene_to_file("res://LoseMenu/lose_menu.tscn")
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m_death_timer += delta
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func is_outside(actor):
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func is_outside(actor):
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var coord = $TileMap.local_to_map(actor.global_position)
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var coord = $TileMap.local_to_map(actor.global_position)
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var tile : TileData = $TileMap.get_cell_tile_data(0, coord)
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var tile : TileData = $TileMap.get_cell_tile_data(0, coord)
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