Compare commits
No commits in common. "af4f5062b78146898cdad94f7e4657d7b4a12d09" and "52436feb3da315725377c4c4d4c634e24d49d205" have entirely different histories.
af4f5062b7
...
52436feb3d
|
@ -1,39 +0,0 @@
|
||||||
extends Node
|
|
||||||
|
|
||||||
var this = null
|
|
||||||
var state_name = 'Jump'
|
|
||||||
var m_ratio = 0.0
|
|
||||||
var m_jump_state = null
|
|
||||||
var m_speed = 0.7
|
|
||||||
|
|
||||||
func _ready():
|
|
||||||
pass
|
|
||||||
|
|
||||||
func _state_process(delta):
|
|
||||||
if m_jump_state != null:
|
|
||||||
m_jump_state.call(delta)
|
|
||||||
else:
|
|
||||||
m_ratio = 0.25
|
|
||||||
m_jump_state = self.go_up
|
|
||||||
|
|
||||||
func go_up(delta):
|
|
||||||
var sprite = this.get_node('Sprite2D')
|
|
||||||
m_ratio += m_speed * delta
|
|
||||||
sprite.scale.x = m_ratio
|
|
||||||
sprite.scale.y = m_ratio
|
|
||||||
|
|
||||||
if m_ratio >= 0.38:
|
|
||||||
m_jump_state = self.go_down
|
|
||||||
|
|
||||||
func go_down(delta):
|
|
||||||
var sprite = this.get_node('Sprite2D')
|
|
||||||
m_ratio -= m_speed * delta
|
|
||||||
sprite.scale.x = m_ratio
|
|
||||||
sprite.scale.y = m_ratio
|
|
||||||
|
|
||||||
if m_ratio <= 0.25:
|
|
||||||
this.to_normal()
|
|
||||||
queue_free()
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -31,10 +31,3 @@ func is_dead():
|
||||||
func to_dead():
|
func to_dead():
|
||||||
m_state = preload("res://Actor/Dead.gd").new()
|
m_state = preload("res://Actor/Dead.gd").new()
|
||||||
m_state.this = self
|
m_state.this = self
|
||||||
|
|
||||||
func is_jump():
|
|
||||||
return m_state.state_name == 'Jump'
|
|
||||||
|
|
||||||
func to_jump():
|
|
||||||
m_state = preload("res://Actor/Jump.gd").new()
|
|
||||||
m_state.this = self
|
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
[ext_resource type="Texture2D" uid="uid://blr8qcmuqs5vl" path="res://icon.svg" id="2_itibm"]
|
[ext_resource type="Texture2D" uid="uid://blr8qcmuqs5vl" path="res://icon.svg" id="2_itibm"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_e2sef"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_e2sef"]
|
||||||
radius = 3.16228
|
radius = 6.0
|
||||||
|
|
||||||
[node name="Actor" type="CharacterBody2D" groups=["actors"]]
|
[node name="Actor" type="CharacterBody2D" groups=["actors"]]
|
||||||
script = ExtResource("1_0612w")
|
script = ExtResource("1_0612w")
|
||||||
|
|
|
@ -1,16 +0,0 @@
|
||||||
extends Area2D
|
|
||||||
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready():
|
|
||||||
pass # Replace with function body.
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(_delta):
|
|
||||||
pass
|
|
||||||
|
|
||||||
|
|
||||||
func _on_body_entered(body):
|
|
||||||
if body in get_tree().get_nodes_in_group('player'):
|
|
||||||
CheckPoint.add_checkpoint(name, body.global_position)
|
|
|
@ -1,16 +0,0 @@
|
||||||
[gd_scene load_steps=3 format=3 uid="uid://ba7detpptxamr"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://CheckPointArea/check_point_area.gd" id="1_6wlyr"]
|
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_7yleu"]
|
|
||||||
radius = 51.4781
|
|
||||||
|
|
||||||
[node name="CheckPointArea" type="Area2D"]
|
|
||||||
script = ExtResource("1_6wlyr")
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
|
||||||
position = Vector2(2, 2)
|
|
||||||
shape = SubResource("CircleShape2D_7yleu")
|
|
||||||
debug_color = Color(0.972549, 0, 0.443137, 0.419608)
|
|
||||||
|
|
||||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
|
|
@ -1,37 +0,0 @@
|
||||||
extends Node
|
|
||||||
|
|
||||||
class CheckPointData:
|
|
||||||
var checkpoint_name
|
|
||||||
var player_position
|
|
||||||
var strikes: bool = false
|
|
||||||
|
|
||||||
func _init(myname, ppos):
|
|
||||||
checkpoint_name = myname
|
|
||||||
player_position = ppos
|
|
||||||
|
|
||||||
var m_checkpoints = []
|
|
||||||
|
|
||||||
func _ready():
|
|
||||||
pass
|
|
||||||
|
|
||||||
func _process(delta):
|
|
||||||
pass
|
|
||||||
|
|
||||||
func reset():
|
|
||||||
m_checkpoints.clear()
|
|
||||||
|
|
||||||
func add_checkpoint(name, pos):
|
|
||||||
for cp in m_checkpoints:
|
|
||||||
if cp.checkpoint_name == name:
|
|
||||||
return
|
|
||||||
var strikes = false
|
|
||||||
if m_checkpoints.is_empty() == false:
|
|
||||||
strikes = m_checkpoints.back().strikes
|
|
||||||
m_checkpoints.push_back(CheckPointData.new(name, pos))
|
|
||||||
m_checkpoints.back().strikes = strikes
|
|
||||||
|
|
||||||
func has_checkpoint():
|
|
||||||
return m_checkpoints.is_empty() == false
|
|
||||||
|
|
||||||
func get_checkpoint():
|
|
||||||
return m_checkpoints.back()
|
|
File diff suppressed because one or more lines are too long
|
@ -1,29 +0,0 @@
|
||||||
extends Node2D
|
|
||||||
|
|
||||||
|
|
||||||
func _ready():
|
|
||||||
if CheckPoint.has_checkpoint():
|
|
||||||
var cp = CheckPoint.get_checkpoint()
|
|
||||||
$Sandbox/Player/Actor.global_position = cp.player_position
|
|
||||||
$Sandbox.strike_enabled = cp.strikes
|
|
||||||
|
|
||||||
var msg = preload("res://MsgBox/msg_box.tscn").instantiate()
|
|
||||||
$Sandbox/Canvas.add_child(msg)
|
|
||||||
msg.enable('Hello prisoner', '
|
|
||||||
Hello prisoner,
|
|
||||||
Our spaceship is under attack, but don\'t worry,
|
|
||||||
you will be executed at time, as soon as we escape.
|
|
||||||
Good luck !
|
|
||||||
')
|
|
||||||
|
|
||||||
func _start():
|
|
||||||
pass
|
|
||||||
|
|
||||||
func _process(delta):
|
|
||||||
pass
|
|
||||||
|
|
||||||
|
|
||||||
func _on_area_2d_body_entered(body):
|
|
||||||
$Sandbox.strike_enabled = true
|
|
||||||
if CheckPoint.has_checkpoint():
|
|
||||||
CheckPoint.get_checkpoint().strikes = true
|
|
File diff suppressed because one or more lines are too long
|
@ -1,19 +0,0 @@
|
||||||
extends Control
|
|
||||||
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready():
|
|
||||||
pass # Replace with function body.
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(delta):
|
|
||||||
pass
|
|
||||||
|
|
||||||
func _on_button_pressed():
|
|
||||||
CheckPoint.reset()
|
|
||||||
get_tree().change_scene_to_file("res://Levels/level_intro.tscn")
|
|
||||||
|
|
||||||
func _on_checkpoint_pressed():
|
|
||||||
get_tree().change_scene_to_file("res://Levels/level_intro.tscn")
|
|
||||||
|
|
|
@ -1,6 +1,4 @@
|
||||||
[gd_scene load_steps=2 format=3 uid="uid://ch3n607i8yqy8"]
|
[gd_scene format=3 uid="uid://ch3n607i8yqy8"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://LoseMenu/lose_menu.gd" id="1_0ixcu"]
|
|
||||||
|
|
||||||
[node name="LoseMenu" type="Control"]
|
[node name="LoseMenu" type="Control"]
|
||||||
layout_mode = 3
|
layout_mode = 3
|
||||||
|
@ -9,7 +7,6 @@ anchor_right = 1.0
|
||||||
anchor_bottom = 1.0
|
anchor_bottom = 1.0
|
||||||
grow_horizontal = 2
|
grow_horizontal = 2
|
||||||
grow_vertical = 2
|
grow_vertical = 2
|
||||||
script = ExtResource("1_0ixcu")
|
|
||||||
|
|
||||||
[node name="ColorRect" type="ColorRect" parent="."]
|
[node name="ColorRect" type="ColorRect" parent="."]
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
|
@ -27,22 +24,3 @@ offset_top = 54.0
|
||||||
offset_right = 551.0
|
offset_right = 551.0
|
||||||
offset_bottom = 77.0
|
offset_bottom = 77.0
|
||||||
text = "YOU LOSE"
|
text = "YOU LOSE"
|
||||||
|
|
||||||
[node name="Button" type="Button" parent="."]
|
|
||||||
layout_mode = 0
|
|
||||||
offset_left = 499.0
|
|
||||||
offset_top = 192.0
|
|
||||||
offset_right = 555.0
|
|
||||||
offset_bottom = 223.0
|
|
||||||
text = "RETRY"
|
|
||||||
|
|
||||||
[node name="Checkpoint" type="Button" parent="."]
|
|
||||||
layout_mode = 0
|
|
||||||
offset_left = 468.0
|
|
||||||
offset_top = 131.0
|
|
||||||
offset_right = 598.0
|
|
||||||
offset_bottom = 162.0
|
|
||||||
text = "Last checkpoint"
|
|
||||||
|
|
||||||
[connection signal="pressed" from="Button" to="." method="_on_button_pressed"]
|
|
||||||
[connection signal="pressed" from="Checkpoint" to="." method="_on_checkpoint_pressed"]
|
|
||||||
|
|
|
@ -1,13 +1,15 @@
|
||||||
extends Control
|
extends Control
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready():
|
func _ready():
|
||||||
pass # Replace with function body.
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(_delta):
|
func _process(_delta):
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
func _on_button_pressed():
|
func _on_button_pressed():
|
||||||
get_tree().change_scene_to_file("res://Levels/level_intro.tscn")
|
get_tree().change_scene_to_file("res://Levels/level_0.tscn")
|
||||||
|
|
|
@ -1,20 +0,0 @@
|
||||||
extends Area2D
|
|
||||||
|
|
||||||
@export var title: String = ''
|
|
||||||
@export var text: String = ''
|
|
||||||
|
|
||||||
var m_bodies = []
|
|
||||||
|
|
||||||
func _ready():
|
|
||||||
pass
|
|
||||||
|
|
||||||
func _process(delta):
|
|
||||||
pass
|
|
||||||
|
|
||||||
func _on_body_entered(body):
|
|
||||||
if body in m_bodies:
|
|
||||||
return
|
|
||||||
var msg = preload("res://MsgBox/msg_box.tscn").instantiate()
|
|
||||||
$CanvasLayer.add_child(msg)
|
|
||||||
msg.enable(title, text)
|
|
||||||
m_bodies.push_back(body)
|
|
|
@ -1,16 +0,0 @@
|
||||||
[gd_scene load_steps=3 format=3 uid="uid://bp8sjj34r7jyj"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://MsgArea/msg_area.gd" id="1_fqh47"]
|
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_co7u0"]
|
|
||||||
radius = 41.1947
|
|
||||||
|
|
||||||
[node name="MsgArea" type="Area2D"]
|
|
||||||
script = ExtResource("1_fqh47")
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
|
||||||
shape = SubResource("CircleShape2D_co7u0")
|
|
||||||
|
|
||||||
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
|
||||||
|
|
||||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
|
|
@ -1,40 +0,0 @@
|
||||||
extends Control
|
|
||||||
|
|
||||||
class Page:
|
|
||||||
var title: String
|
|
||||||
var text: String
|
|
||||||
|
|
||||||
func _init(mytitle, mytext):
|
|
||||||
self.title = mytitle
|
|
||||||
self.text = mytext
|
|
||||||
|
|
||||||
var m_pages = []
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
func _ready():
|
|
||||||
pass
|
|
||||||
|
|
||||||
func _process(delta):
|
|
||||||
if Input.is_action_just_pressed("ui_accept"):
|
|
||||||
self._on_button_pressed()
|
|
||||||
|
|
||||||
func enable(title, text):
|
|
||||||
$Panel/VBoxContainer/Label.text = title
|
|
||||||
$Panel/VBoxContainer/RichTextLabel.text = text
|
|
||||||
|
|
||||||
get_tree().paused = true
|
|
||||||
return self
|
|
||||||
|
|
||||||
func then(title, text):
|
|
||||||
m_pages.push_back(Page.new(title, text))
|
|
||||||
return self
|
|
||||||
|
|
||||||
func _on_button_pressed():
|
|
||||||
if m_pages.size() > 0:
|
|
||||||
var page = m_pages.pop_front()
|
|
||||||
$Panel/VBoxContainer/Label.text = page.title
|
|
||||||
$Panel/VBoxContainer/RichTextLabel.text = page.text
|
|
||||||
else:
|
|
||||||
get_tree().paused = false
|
|
||||||
queue_free()
|
|
|
@ -1,57 +0,0 @@
|
||||||
[gd_scene load_steps=3 format=3 uid="uid://82kxvlr252x4"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://MsgBox/msg_box.gd" id="1_5d2k7"]
|
|
||||||
|
|
||||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_msojn"]
|
|
||||||
|
|
||||||
[node name="MsgBox" type="Control"]
|
|
||||||
process_mode = 3
|
|
||||||
layout_mode = 3
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
script = ExtResource("1_5d2k7")
|
|
||||||
|
|
||||||
[node name="Panel" type="Panel" parent="."]
|
|
||||||
top_level = true
|
|
||||||
layout_mode = 1
|
|
||||||
anchors_preset = 8
|
|
||||||
anchor_left = 0.5
|
|
||||||
anchor_top = 0.5
|
|
||||||
anchor_right = 0.5
|
|
||||||
anchor_bottom = 0.5
|
|
||||||
offset_left = -253.0
|
|
||||||
offset_top = -221.0
|
|
||||||
offset_right = 253.0
|
|
||||||
offset_bottom = 221.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
theme_override_styles/panel = SubResource("StyleBoxFlat_msojn")
|
|
||||||
|
|
||||||
[node name="VBoxContainer" type="VBoxContainer" parent="Panel"]
|
|
||||||
layout_mode = 1
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
|
|
||||||
[node name="Label" type="Label" parent="Panel/VBoxContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
text = "TITRE"
|
|
||||||
horizontal_alignment = 1
|
|
||||||
|
|
||||||
[node name="RichTextLabel" type="RichTextLabel" parent="Panel/VBoxContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
bbcode_enabled = true
|
|
||||||
text = "text"
|
|
||||||
fit_content = true
|
|
||||||
|
|
||||||
[node name="Button" type="Button" parent="Panel/VBoxContainer"]
|
|
||||||
layout_mode = 2
|
|
||||||
size_flags_vertical = 8
|
|
||||||
text = "OK"
|
|
||||||
|
|
||||||
[connection signal="pressed" from="Panel/VBoxContainer/Button" to="." method="_on_button_pressed"]
|
|
|
@ -7,9 +7,6 @@ var m_shoot_timer = 0.0
|
||||||
func _physics_process(dt):
|
func _physics_process(dt):
|
||||||
var delta = Vector2(0, 0)
|
var delta = Vector2(0, 0)
|
||||||
|
|
||||||
if Input.is_action_just_pressed("player_jump") and $Actor.is_normal():
|
|
||||||
$Actor.to_jump()
|
|
||||||
|
|
||||||
if Input.is_action_just_pressed("player_shoot") \
|
if Input.is_action_just_pressed("player_shoot") \
|
||||||
and m_shoot_timer >= m_shoot_time \
|
and m_shoot_timer >= m_shoot_time \
|
||||||
and not $Actor.is_dead():
|
and not $Actor.is_dead():
|
||||||
|
@ -35,7 +32,7 @@ func _physics_process(dt):
|
||||||
delta = delta.normalized()
|
delta = delta.normalized()
|
||||||
$Actor.m_dir = delta
|
$Actor.m_dir = delta
|
||||||
|
|
||||||
if $Actor.is_normal() or $Actor.is_jump():
|
if $Actor.is_normal():
|
||||||
$Actor.velocity = delta * $Actor.m_speed
|
$Actor.velocity = delta * $Actor.m_speed
|
||||||
|
|
||||||
$Actor.move_and_slide()
|
$Actor.move_and_slide()
|
||||||
|
|
|
@ -1,11 +1,10 @@
|
||||||
extends Node2D
|
extends Node2D
|
||||||
|
|
||||||
@export var strike_enabled = true
|
|
||||||
var m_broken_timer = 0.0
|
var m_broken_timer = 0.0
|
||||||
var m_broken_time = 0.2
|
var m_broken_time = 0.2
|
||||||
var process_state = null
|
var process_state = null
|
||||||
var m_death_timer = 0.0
|
var m_death_timer = 0.0
|
||||||
var m_death_time = 1.0
|
var m_death_time = 2.0
|
||||||
|
|
||||||
var m_strike_time = 1.0
|
var m_strike_time = 1.0
|
||||||
var m_strike_timer = 0.0
|
var m_strike_timer = 0.0
|
||||||
|
@ -22,22 +21,13 @@ func _process(delta):
|
||||||
if self.process_state:
|
if self.process_state:
|
||||||
self.process_state.call(delta)
|
self.process_state.call(delta)
|
||||||
|
|
||||||
func filter_near_player(pos):
|
|
||||||
var glob_pos = to_global($TileMap.map_to_local(pos))
|
|
||||||
var to_player = $Player/Actor.global_position - glob_pos
|
|
||||||
var dist2 = to_player.length_squared()
|
|
||||||
var min_dist = 300
|
|
||||||
var max_dist = 128
|
|
||||||
return dist2 < min_dist * min_dist and dist2 > max_dist * max_dist
|
|
||||||
|
|
||||||
func process(delta):
|
func process(delta):
|
||||||
for actor in get_tree().get_nodes_in_group('actors'):
|
for actor in get_tree().get_nodes_in_group('actors'):
|
||||||
if is_outside(actor) and actor.is_normal():
|
if is_outside(actor) and actor.is_normal():
|
||||||
actor.to_falling()
|
actor.to_falling()
|
||||||
|
|
||||||
if m_strike_timer >= m_strike_time and strike_enabled:
|
if m_strike_timer >= m_strike_time:
|
||||||
var all = $TileMap.get_used_cells(0)
|
var all = $TileMap.get_used_cells(0)
|
||||||
all = all.filter(filter_near_player)
|
|
||||||
all.shuffle()
|
all.shuffle()
|
||||||
var ground = null
|
var ground = null
|
||||||
for t in all:
|
for t in all:
|
||||||
|
@ -45,9 +35,8 @@ func process(delta):
|
||||||
if data.get_custom_data('type') == 'ground':
|
if data.get_custom_data('type') == 'ground':
|
||||||
ground = t
|
ground = t
|
||||||
break
|
break
|
||||||
if ground:
|
self.add_broken_ground(ground, 1, 0.8)
|
||||||
self.add_broken_ground(ground, 1, 0.8)
|
$Strikes.add_line(to_global($TileMap.map_to_local(ground)), 0.15)
|
||||||
$Strikes.add_line(to_global($TileMap.map_to_local(ground)), 0.15)
|
|
||||||
m_strike_timer = 0.0
|
m_strike_timer = 0.0
|
||||||
m_strike_time = randf() * 5.0
|
m_strike_time = randf() * 5.0
|
||||||
|
|
||||||
|
|
|
@ -1,39 +0,0 @@
|
||||||
[preset.0]
|
|
||||||
|
|
||||||
name="Linux/X11"
|
|
||||||
platform="Linux/X11"
|
|
||||||
runnable=true
|
|
||||||
dedicated_server=false
|
|
||||||
custom_features=""
|
|
||||||
export_filter="all_resources"
|
|
||||||
include_filter=""
|
|
||||||
exclude_filter=""
|
|
||||||
export_path="../../Export/hello.x86_64"
|
|
||||||
encryption_include_filters=""
|
|
||||||
encryption_exclude_filters=""
|
|
||||||
encrypt_pck=false
|
|
||||||
encrypt_directory=false
|
|
||||||
|
|
||||||
[preset.0.options]
|
|
||||||
|
|
||||||
custom_template/debug=""
|
|
||||||
custom_template/release=""
|
|
||||||
debug/export_console_wrapper=1
|
|
||||||
binary_format/embed_pck=false
|
|
||||||
texture_format/bptc=true
|
|
||||||
texture_format/s3tc=true
|
|
||||||
texture_format/etc=false
|
|
||||||
texture_format/etc2=false
|
|
||||||
binary_format/architecture="x86_64"
|
|
||||||
ssh_remote_deploy/enabled=false
|
|
||||||
ssh_remote_deploy/host="user@host_ip"
|
|
||||||
ssh_remote_deploy/port="22"
|
|
||||||
ssh_remote_deploy/extra_args_ssh=""
|
|
||||||
ssh_remote_deploy/extra_args_scp=""
|
|
||||||
ssh_remote_deploy/run_script="#!/usr/bin/env bash
|
|
||||||
export DISPLAY=:0
|
|
||||||
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
|
|
||||||
\"{temp_dir}/{exe_name}\" {cmd_args}"
|
|
||||||
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
|
|
||||||
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
|
|
||||||
rm -rf \"{temp_dir}\""
|
|
|
@ -15,10 +15,6 @@ run/main_scene="res://MainMenu/main_menu.tscn"
|
||||||
config/features=PackedStringArray("4.2", "GL Compatibility")
|
config/features=PackedStringArray("4.2", "GL Compatibility")
|
||||||
config/icon="res://icon.svg"
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
[autoload]
|
|
||||||
|
|
||||||
CheckPoint="*res://Checkpoint/CheckPoint.gd"
|
|
||||||
|
|
||||||
[input]
|
[input]
|
||||||
|
|
||||||
player_up={
|
player_up={
|
||||||
|
@ -46,11 +42,6 @@ player_shoot={
|
||||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
player_jump={
|
|
||||||
"deadzone": 0.5,
|
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
|
|
||||||
[rendering]
|
[rendering]
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue