67 lines
1.2 KiB
C
67 lines
1.2 KiB
C
#include "vec.h"
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void vec_init(struct vec* self)
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{
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assert(self);
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self->capacity = 0;
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self->size = 0;
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self->data = NULL;
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}
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void vec_free_elements(struct vec* self, void (*func)(void*))
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{
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assert(self);
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for (size_t i=0; i<self->size; i++)
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{
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if (func != NULL)
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{
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func(self->data[i]);
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}
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free(self->data[i]);
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}
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}
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void vec_free(struct vec* self)
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{
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assert(self);
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free(self->data);
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self->data = NULL;
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self->size = 0;
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self->capacity = 0;
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}
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void vec_push(struct vec* self, void* element)
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{
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assert(self);
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if (self->capacity == 0)
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{
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self->capacity = 1;
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self->data = calloc(self->capacity, sizeof(void*));
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}
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else if (self->size + 1 >= self->capacity)
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{
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self->capacity *= 2;
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void** data = realloc(
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self->data,
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self->capacity * sizeof(void*)
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);
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assert(data);
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self->data = data;
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}
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self->data[self->size] = element;
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self->size++;
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}
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void* vec_pop(struct vec* self)
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{
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assert(self);
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assert(self->size > 0);
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void* element = self->data[self->size - 1];
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self->size--;
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return element;
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}
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