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mornelune/assets/shaders/default_vertex.glsl

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GLSL

#version 130
in vec3 pos;
in vec4 color;
in vec2 tex;
out vec2 f_tex;
out vec4 f_color;
uniform mat4 mvp;
void main() {
gl_Position = mvp * vec4(pos, 1.0);
f_color = color;
f_tex = tex;
}