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#version 130
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in vec3 pos;
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in vec4 color;
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in vec2 tex;
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out vec2 f_tex;
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out vec4 f_color;
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uniform mat4 mvp;
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void main() {
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gl_Position = mvp * vec4(pos, 1.0);
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f_color = color;
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f_tex = tex;
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}
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