#include "Noise.hpp" namespace muz { /*explicit*/ Noise::Noise(AudioConf const& conf) : m_conf { conf } { m_rand.seed(std::chrono::steady_clock::now().time_since_epoch().count()); } /*virtual*/ Noise::~Noise() { } std::vector Noise::next() /*override*/ { std::vector out; float value = m_distribution(m_rand); for (int i=0; i