rest-in-dust/meson.build

64 lines
1.1 KiB
Meson

project(
'rest-in-dust',
'cpp',
version: '0.0.0',
default_options: [
'warning_level=3',
'cpp_std=c++17',
]
)
datadir = get_option('prefix') / get_option('datadir') / 'rest_in_dust'
conf = configuration_data()
conf.set('version', meson.project_version())
conf.set('datadir', datadir)
configure_file(
input: 'src/conf.in.hpp',
output: 'conf.hpp',
configuration: conf
)
executable(
'rest-in-dust',
sources: [
'src/main.cpp',
# game
'src/Game.cpp',
'src/BaseScene.cpp',
'src/ECS.cpp',
'src/BaseComponent.cpp',
'src/BaseSystem.cpp',
'src/EntityFactory.cpp',
# systems
'src/sys/BodySystem.cpp',
'src/sys/ActorSystem.cpp',
'src/sys/PlayerSystem.cpp',
'src/sys/AnimationSystem.cpp',
# arena
'src/arena/Arena.cpp',
# gfx
'src/gfx/Window.cpp',
'src/gfx/Shaders.cpp',
'src/gfx/Canvas.cpp',
'src/gfx/Texture.cpp',
# input
'src/input/Joystick.cpp',
],
dependencies: [
dependency('glew'),
dependency('sdl2'),
dependency('SDL2_image'),
dependency('glm'),
],
install: true
)
install_subdir('assets', install_dir: datadir)