extends ActorState class_name ActorDie var time = 2 var timer = 0.0 var current_scale: Vector2 func _init(_actor): super(_actor) self.current_scale = actor.sprite().scale func _process(delta): self.actor.sprite().scale = Vector2(0.2, 0.2) * (sin(self.timer*delta*8000) + 1.0)/2.0 \ + self.current_scale self.current_scale -= Vector2(1, 1) * delta * 0.3 self.current_scale.x = max(0, self.current_scale.x) self.current_scale.y = max(0, self.current_scale.y) if self.timer > self.time: if self.actor.player: get_tree().change_scene_to_file('res://GameOver/game_over.tscn') return self.actor.set_state(null) self.actor.queue_free() self.timer += delta