extends ActorState class_name ActorExplode var time = 1 var timer = 0.0 var current_scale: Vector2 func _init(_actor): super(_actor) self.current_scale = actor.sprite().scale func _process(delta): self.actor.sprite().scale = Vector2(0.1, 0.1) * (sin(self.timer*delta*10000) + 1.0)/2.0 \ + self.current_scale self.current_scale += Vector2(1, 1) * delta * 0.2 if self.timer > self.time: self.actor.set_state(null) self.actor.queue_free() self.timer += delta