extends Node2D class_name Rune var radius = 24 var drag = false var color: Color var idx: int var matches = false func _init(_color, _index): self.color = _color self.idx = _index func _ready(): pass func _draw(): var loc = to_local(self.global_position) draw_circle(loc, self.radius, self.color) #draw_char( # preload("res://Assets/NotoMono-Regular.ttf"), # loc - Vector2(self.sz/4, -self.sz/4), # self.letter, # sz, # Color.RED #) func _process(_delta): pass