ld55/src2/Rune/rune.gd

31 lines
486 B
GDScript

extends Node2D
class_name Rune
var radius = 24
var drag = false
var color: Color
var idx: int
var matches = false
func _init(_color, _index):
self.color = _color
self.idx = _index
func _ready():
pass
func _draw():
var loc = to_local(self.global_position)
draw_circle(loc, self.radius, self.color)
#draw_char(
# preload("res://Assets/NotoMono-Regular.ttf"),
# loc - Vector2(self.sz/4, -self.sz/4),
# self.letter,
# sz,
# Color.RED
#)
func _process(_delta):
pass