38 lines
1.0 KiB
GDScript
38 lines
1.0 KiB
GDScript
extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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$CanvasLayer/Pentagram.rotation += PI * delta
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func _on_play_button_pressed():
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get_tree().change_scene_to_file("res://Level/level.tscn")
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func _on_quit_button_pressed():
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get_tree().quit()
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func _on_how_to_play_button_pressed():
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get_tree().change_scene_to_file("res://HowToPlay/how_to_play.tscn")
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func _on_music_timer_timeout():
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$RythmTimer.start()
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func _on_rythm_timer_timeout():
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var r = randf()
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var g = randf()
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var b = randf()
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$CanvasLayer/TextureRect.modulate = Color(r, g, b)
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$CanvasLayer/Pentagram.visible = not $CanvasLayer/Pentagram.visible
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$CanvasLayer/Pentagram.scale.x = randf() * 2
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$CanvasLayer/Pentagram.scale.y = $CanvasLayer/Pentagram.scale.x
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$CanvasLayer/Pentagram.position.x = randf() * get_viewport().size.x
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$CanvasLayer/Pentagram.position.y = randf() * get_viewport().size.y
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