prelude-dare-55/actors/player.py

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2024-04-06 12:24:08 +00:00
import pygame
import numpy as np
from . import actor
class Player(actor.Actor):
def __init__(self, world):
super().__init__(world)
def phy_update(self, dt):
pass
def update(self, dt):
delta = np.array([0.0, 0.0])
keys = pygame.key.get_pressed()
if keys[pygame.K_z] or keys[pygame.K_w]:
delta[1] -= 1.0
if keys[pygame.K_s]:
delta[1] += 1.0
if keys[pygame.K_q] or keys[pygame.K_a]:
delta[0] -= 1.0
if keys[pygame.K_d]:
delta[0] += 1.0
norm = np.linalg.norm(delta)
if norm > 0:
delta /= norm
delta *= self.speed
self.pos += delta * dt