import pygame import numpy as np class Actor: def __init__(self, world): self.world = world self.pos = np.array([64.0, 64.0]) self.size = np.array([48.0, 48.0]) self.color = pygame.Color(0, 0, 255) self.speed = 192.0 def draw(self, screen): pygame.draw.rect(screen, self.color, ( self.pos[0] - self.size[0]/2, self.pos[1] - self.size[1]/2, self.size[0], self.size[1] )) def update(self, dt): pass def phy_update(self, dt): pass