34 lines
728 B
Python
34 lines
728 B
Python
import pygame
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import world
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pygame.init()
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screen = pygame.display.set_mode((800, 600))
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running = True
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clock = pygame.time.Clock()
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my_world = world.World()
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dt = 0.0
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phy_timer = 0.0
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phy_time = 0.2
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if __name__ == '__main__':
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while running:
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start = pygame.time.get_ticks()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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screen.fill('black')
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my_world.update(dt)
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if phy_timer >= phy_time:
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my_world.phy_update(phy_time)
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phy_timer = 0.0
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phy_timer += dt
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my_world.draw(screen)
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pygame.display.flip()
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clock.tick(60)
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dt = (pygame.time.get_ticks() - start)/1000.0
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