ld55/src3/Menu/menu.gd

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GDScript
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2024-04-14 15:43:40 +00:00
extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
$CanvasLayer/Pentagram.rotation += PI * delta
func _on_play_button_pressed():
get_tree().change_scene_to_file("res://Level/level.tscn")
func _on_quit_button_pressed():
get_tree().quit()
func _on_how_to_play_button_pressed():
get_tree().change_scene_to_file("res://HowToPlay/how_to_play.tscn")
func _on_music_timer_timeout():
$RythmTimer.start()
func _on_rythm_timer_timeout():
var r = randf()
var g = randf()
var b = randf()
$CanvasLayer/TextureRect.modulate = Color(r, g, b)
$CanvasLayer/Pentagram.visible = not $CanvasLayer/Pentagram.visible
$CanvasLayer/Pentagram.scale.x = randf() * 2
$CanvasLayer/Pentagram.scale.y = $CanvasLayer/Pentagram.scale.x
$CanvasLayer/Pentagram.position.x = randf() * get_viewport().size.x
$CanvasLayer/Pentagram.position.y = randf() * get_viewport().size.y